Ultimate Frisbee

Ultimate Frisbee Rules

League Rules

Any issue that arises that is not covered in the league rules should be settled by the two team captains. The issue should then be brought to the attention of the rec league so information can be added to the league rules.


  • Winnipeg Rec League does not recommend any open alcohol in any public venue. Any and all fines will be the responsibility of the teams.
  • Little Mountain Sportsplex fines teams $100 for outside alcohol. Teams will lose every scheduled game and will not be scheduled any other games until all fines are paid.


  • Roster size is unlimited.
  • You will play with 5 players on the field at a time, at least two players must be female . A minimum of 4 players must be there do avoid defaulting the game. At least 1 of the 4 must be female. You cannot substitute a male player for a missing female player, however you can play with 3 male players and 1 female player.  A default lose is reported as 7-0.
  • Substitutions can only be done after a point is scored or at half time

Game Time

  • Each game has a 1-hour time slot. This allows for 5 minutes to warm up, 5 minute half time and 2 - 25 minute halves
  • Captains should assign someone as time keeper for the game and the time keeper should announce to all players when there is 2 minutes left in the half and 2 minutes left in the game


  • A rectangular shape with end zones at each end. 60 yards by 35 yards, with end zones 15 yards deep.  Not all fields will be able to accommodate these recommended yardages.  Captains will need to decide on the appropriate field yardages based on the field you are at.
  • Captains will use the pylons and measure and mark out the field prior to the game

Starting the Game

  • The two captains will flip a coin, play rock/paper/scissors or flip the disc to decide who gets possession first. The team that wins the toss gets to pick either possession or which side they would like to defend. The losing team chooses the opposite. Teams switch ends at half time.
  • Each point begins with both teams lining up on the front of their respective end zone line. The defence throws ("pulls") the disc to the offence.
  • If the initial throw goes through the end zone and was not touched by any of the receiving team - the receiving team gets the disc 20 yards in front of their goal line.
  • If the initial throw goes through the ends and was touched by a receiving player the team that threw the disc gets possession 20 yards in front of the opponent’s end zone.
  • If the disc goes out of bounds to the side without begin touched by the receiving team, the receiving team either
    • Gets the disc in the middle of the field directly across from where the disc crossed the out of bounds line.
    • Or, they can choose a re-throw
  • If the receiving team attempts to catch the disc or touches the disc but drops it, the throwing team gets possession wherever the disc lands. If the disc lands out of bounds the throwing team gets possession in the middle of the field directly across from where the disc landed out of bounds.
  • The receiving team can let the disc land on the ground untouched and begin the play from the spot where the disc comes to rest.

Playing the Game

  • Each time the offence completes a pass in the defence’s end zone, the offence scores a point. Play is initiated after each score.
  • Players must have both feet inside the end zone for the point to count
  • If a player catches the disk while straddling the goal line the player that caught the disc must stop, decide on the pivot foot and make another pass to a player completely inside the end zone to score a point
  • The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc ("thrower") has ten seconds to throw the disc. The defender guarding the thrower ("marker") counts out the stall count.
  • The thrower can use a pivot foot to move around (similar to basketball)
  • The catching player must stop as soon as they catch the disc. If the catching player is running while they catch the disc, they are allowed a couple of steps, which would be considered reasonable to come to a complete stop. At that point, that player becomes the thrower and has 10 seconds to make a pass to another offensive player
  • When a pass in not completed (e.g. out of bounds, drop, block, interception), the defence immediately takes possession of the disc and becomes the offence where the disc lies on the ground. If the disc lands out of bounds it should be placed in the middle of the field directly across from where it crossed the out of bounds line.
  • The player catching the disc must have both feet inside the out of bounds line.
  • If a player catches the disc in the air they must land with both feet inside the out of bounds line or release the disc with a pass to a teammate before they land.
  • No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made.
  • When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.
  • Players are responsible for their own foul and line calls. Players resolve their own disputes.
  • Only one player can defend the thrower - this defender cannot come within five feet of the thrower


  • All Teams get two playoff games regardless of where you finish in the standings or the result of the first playoff game.
  • The top four teams in each division will play for the division championship. All other teams play for the final standings.

Rain Delays

  • Rain prior to the start of the game - Unless there is standing water on the ground, teams should arrive at the field and wait out the rain.
  • Rain during the game - It is expected that teams will play through a reasonable amount of rain. Rescheduling is very difficult so please make every effort to play through the rain. If the rain is unplayable, waited it out for 15 minutes and if it does not stop or slow down the following will occur
    • If the game was stopped at half time or later - the score will stand
    • If the game was stopped before half time every attempt will be made by the league to find a time to reschedule the game
    • If there is lightning in sight, stop the game immediately and wait 15 minute, if the lightning does not stop the same rules apply to the score.
  • Any play that occurs, that is not covered in these rules should be agreed upon by the two captains. Following the game, the captains should report the play and outcome to the league so additional rules can be added.
  • Teams playing at Little Mountain Sportsplex need to check the LMSP website - www.littlemtnsports.com for rain cancelations. The website is updated at 4pm daily.


  • This is a Rec League and we expect all players and teams to have a fun first attitude. To help enforce this style of play we ask all teams to report the sportsmanship rating of the opposing team after every game.


+1 - Good, fun spirited team, respected their opposition and made the game enjoyable
 0 - Was not unsportsmanlike, but didn’t go out of their way to make the game enjoyable.
 -1 - Was not a fun team to play. They made the game less enjoyable and did not respect the opposition


  • After a team receives one -1 rating they will get a warning, after the second -1 rating they will lose two points off their standings. If a team gets three -1 rating the league will decide whether the team is fit for this league

Captains Responsibility

  • The captains are responsible for starting and ending the game on time. Both team captains should work together to get their teammates ready to start on time and end on time.
  • If a game starts late, it does not run late. Games are scheduled back to back, so games must end on time.
  • Captains are responsible for their teammates and their actions. Captains must ensure the rules are followed and that their players understand the rules and sportsmanship expectations of the league
  • The winning team is responsible for emailing the final score and sportsmanship rating to - info@winnipegrecleague.com
  • Scores are posted with a maximum differential of 10pts.


  • Registration fees are fully refundable up to 2 weeks prior to the beginning of the season, minus a $10.00 administration fee. After this, the league assumes you have committed and all fees are non-refundable.
  • Defaulted deposits are refunded at the end of the season if your team has showed up to all games scheduled with the minimum requirement of players to not default the game and all other scheduled meetings including the equipment pick up and drop off meetings.
  • Equipment deposits are refunded at the end of the season when the equipment has been returned to the Winnipeg Rec League

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