League Rules

Any issue that arises that is not covered in the league rules should be settled by the two team captains. The issue should then be brought to the attention of the rec league so information can be added to the league rules.


  • Winnipeg Rec League does not recommend any open alcohol in any public venue. Any and all fines will be the responsibility of the teams.
  • Little Mountain Sportsplex fines teams $100 for outside alcohol. Teams will lose every scheduled game and will not be scheduled any other games until all fines are paid.


  • Roster size is unlimited.
  • A full team on the field consists of 10 players with a minimum of 3 must be females.
  • To avoid a default, teams must have at least 7 players with a minimum of 2 females.

Game Time

  • Each game will be 6 innings to a maximum time of 1 hour.   After 1 hour the score from the last fully completed inning will be the final score.
  • Teams are expected to arrive at the diamond 15 minutes prior to the scheduled start time.
  • If a game is called due to darkness.  The score from the last fully completed inning will be the final score.
  • There may be 2 games per night on the diamond, so captains must ensure games start and end on time. 
  • Teams should not start a new inning with less than 10 minutes remaining in their scheduled time.

Field and Equipment

  • A baseball diamond is used.
  • Captains will flip a coin to determine which team sets up the field.  
  • Teams will be provided with 3 bases, 2 balls, and 8 pylons.  A deposit is required.
  • Bases should be set 60 Ft apart and the pitching mound will be 40 ft from Homeplate.
  • 4 Pylons will be placed 60 ft (20 paces) behind the infield baseline.
  • 4 Pylons will be used to set up the kickers box.  The pylons should make a rectangle 10 ft deep and 14 ft wide from the front of the Homeplate.
  • The commitment line should be marked half way between 3rd base and Homeplate.
  • The Homeplate line should be drawn diagonally from the Homeplate for players to cross.

Game Rules

  • Teams will flip a coin or play rock/paper/scissors to determine which team sets up the field.  The team that sets up the field will determine which team takes the field first and which team kicks first.
  • Captain should bring their equipment to every game.
  • Captains should discuss any obstruction in the field prior to the game and determine what course of action will be played if the obstruction interferes with the play. For example - an automatic double or homerun etc...
  • Team captains will bring a score sheet to all games.  WRL will provide an electronic version of a scoresheet.
  • Teams must track the kicker results each inning for their own team and runs scored by the other team. Captains should confirm with each other at the end of each inning what the score is.
  • A team can score a maximum of 7 runs per inning except the final inning there is no maximum.
  • In the bottom of the 6th inning, once the kicking team scores a run to take the lead the game is over. If the team kicking last has the lead after the top of the 6th inning, the score is final at the end of the top of the inning. If there is time, you may play the bottom of the 6th inning, but the score does not change.
  • A tie is a tie. Due to time constraints extra innings are not to be played, except for playoff game


  • The pitching mound should be 40 feet or 14 paces from Homeplate.  Captains should discuss and agree on the location of the pitching mound prior to the start of the game.
  • All pitches must be made using an underhand motion.
    • The ball must hit the ground at least once prior to reaching the kicker.
    • Any ball that does not hit the ground prior to reaching the kicker or bounces more than 1ft in the air on its last bounce will be deemed a ball if the kicker does not make contact with the ball.
  • 3 Strikes and the kicker is out
    • A strike is any of the following
      • A pitch that is not kicked and rolls through the strike zone
      • An attempted kick missed by the kicker either inside or outside of the strike zone.
      • A foul ball
  • The Strike zone extends by one foot on both sides of the Homeplate and 1 foot high to the bottom of the ball.
  • 4 Balls and the kicker advances to 1st base
    • A Ball is any of the following
      • A pitch outside of the strike zone
      • A pitch that exceeds 1 foot in height from the bottom of the ball as it enters the kicking box
      • A Pitched ball that is higher than1 foot at the plate.


  • A Maximum of three males may kick in row once at any time in the kickig order, this includes going from the top of the order to the bottom. So, a team cannot finish the order with 2 males and then start at the beginning with 3 males. If a team is short females they will take an automatic out where the female should be in the kicking order.
    • For Example
      • MMFMMMFMMF - This is a legal kicking order
      • MMMFMMFMMF - This is a legal kicking order
      • MMFMFMMMFM - Tis is NOT a legal kicking order
  • Teams can have more than 10 players on the kicking order as long as there are enough females in the rotation to not have three males kicking consecutively more than once.
  • Teams can also have players take turns rotating in, both kicking and fielding
  • A team can play with 2 female players but they must take an OUT where the 3 Female would be kicking in the order.
  • In field Rule applies. When the ball is kicked at least 8 feet in the air with an arc not a straight line drive and does not go past the infield with less than 2 outs and a player on 1st, 1st and 2nd or 1st, 2nd and 3rd, the kicker is out. (This eliminates the infielders from purposely dropping the fly ball to force an out)• Captains should agree prior to the game on automatic home runs or ground rule double
  • No Bunting.  The kicker must take a full kick at the ball.  The ball does not have to cross any point in the infield to be live.
  • If both teams agree that the kicker did not make a full kick, it would be considered a strike.
  • The ball can only be hit by the foot or leg below the knee.  Any contact made below the knee is consider a legal kick.
  • The kicker must have a least 1 foot in the kicking box when the kick is made.  The kick must occur at or behind the Homeplate.  Kickers may step on the Homeplate when kicking the ball.
  • If a male kicker is walked with 4 balls in a row and zero strikes or fouls and a female kicker follows, she has the option to kick or automatically go to 1st ( the male kicker will go to 2nd base regardless of what the female kicker does and players currently on base will move accordingly.)
  • If the kicker has two strikes, then kicks a foul ball, the kicker is not out, but if the batter kicks a second foul ball with two strikes he or she is out,
    • Foul Balls is:
      • A kicked ball that touches the ground outside of the baseline between Homeplate and 1st and 3rd bases extending all the way until the end of the outfield.
      • A kicked ball that touches a player or spectator outside of the baseline between Homeplate and 1st and 3rd bases extending all the way until the end of the outfield.
      • A kicked ball that lands in fair territory, but then touches the ground outside of the base line before crossing 1st or 3rd bases on its own.
    • Fair Ball is
      • Any kick that lands inside the base lines and stays in
      • Any kick that lands inside fail territory beyond the 1st and 3rd bases and then rolls outside of the base line
  • Out of play is 10 feet based the base line extending all the way to the end of the outfield.  A ball cannot be caught out of play.
  • If a kicked ball touches another part of the body of the kicker (Leg or Arm etc…) while the kicker is in the kicking box it is a strike.  If the kicker has left the kicker box and is running to 1st base they are Out.
  • Maximum 5 homeruns per team per game.   It is not considered a homerun if it is a result of a fielder error or a line drive passed between two fielders and the kicker is able to run home.  Each actual homerun after the 5 will be consider a double.

Base Running

  • No lead offs. If a runner leaves the bag before the kicker makes contact with the ball, the runner is out.
  • If a runner leaves the bag when a kicker swings and does not make contact, the runner is out.
  • Sliding into 2nd and 3rd is permitted.  Sliding at home is not allowed.  Sliding into 1st is not allowed on the initial kick, however sliding into 1st is allowed if a runner is coming back to first after trying to run to 2nd base.
  • Tagging up and running on a caught outfield fly is permitted
  • 3rd out fly out - If the third out occurs on a fly out the inning is over once the ball is caught. No runs can be scored
  • Pinch Running is allowed for injured players.   The pinch runner must be the last player that got out of the same sex.  The runner must start behind the Homeplate in line with the base line.
  • The kicker running to 1st, must run to the orange safety base. After over running 1st base, the kicker must return to the white portion of the base.
  • The kicker may round first using the white portion of the base when the ball is hit through the infield or outfield.
  • When tagging up, you may use the white portion of the base.
  • Bases will be 60 feet apart and the home plate will be 40 feet from the pitching mound.
  • Team Captains need to draw a safe line from the home plate for runners to run to.
  • Captains should draw a commitment line halfway t between third base and home plate. Once a player has crossed the commitment line they cannot turn back.
  • Runners are to run to the safe line not the home plate. If a runner touches the home plate they are out.
  • If a base runner is hit by a fair ball when off the base, before the ball passes any defender other than the pitcher, the runner is out and the play ends with all remaining runners returning to the base they were at prior to the hit ball.


  • A full team has 10 players - 4 infielders, 3 Outfields, Rover, Pitcher and Back Catcher
  • Infielders must stay on the base line and cannot pinch in. Outfielders must stay approximately 20 paces from the infield lines. This rule does apply to the rover.   Teams should be using their disc pylons to mark the line where the outfielders cannot cross.
  • If an overthrow occurs and the ball goes out of bounds, the runner may advance one base from the last base made.  Out of bounds is 10 feet beyond the base line or in line with the backstop.
  • A ball caught out of bounds is a foul ball not an out. A foul ball caught in bounds is an OUT.
  • The back catcher must stand on the home plate to get a runner going home out. The back catcher cannot tag the runner. Any other player may tag the runner. (For example: If the pitcher catches a throw from the outfield and tags the runner on the third base line the runner is out).
  • When a runner is forced to run you don't need to tag the runner, you only need to be on the bag first with the ball. A play that is not forced requires the defense to tag the runner or hit the runner with the ball.  (For example: If a player is on 2nd base and no one on first base, when the ball is hit, the player on second base is not forced to go to third. If the player goes to third, in order to get that player out, the runner must be tagged with the ball or hit with the ball).
  • The fielders must have at least 1 foot on the bag when they catch the ball for the runner to be out.
  • An out can occur in the following ways
    • The ball is kicked in the air and caught by a fielder before touching the ground.
    • The fielder touches the bag while being in possession of the ball on a forced play prior to the runner reaching the base.
    • Tag them with the ball
    • Throw the ball and hit the runner
    • Kick the ball and hit the runner
    • A foul ball kicked higher than the height of the kicker and caught by the back catch.  If the height is not agreed between the two teams - the pitch does not count.
  • If the thrown or kicked ball hits a runner in the head.  The play is dead and all runners advance one base.  If the runner is sliding or diving and is hit in the head they are out.  If the runner intentionally blocks the ball with their head they are out.
  • Please be mindful how hard you kick and throw the ball.
  • Interference of any kind is not allowed.  Fielders are not allowed to block, screen, delay a runner in any way.


  • All games are self-officiated. The kicking team must provide the home plate umpire and may provide 1st and 3rd umpires if they choose. These players must know the rules and be prepared to make quick calls.
  • If the two captains disagree with a wrong call and they agree to change the decision or to replay the play they may do so. Only the captains can make this decision. There is to be no arguing between players.


  • Because the season is short and field availability is limited, rescheduling games is very difficult
  • If it is raining prior to your game, teams are to show up at the field regardless and wait 15 minutes for the rain to stop if you can’t play through it. If the rain does not stop and it is raining too hard to play, the two captains are to agree on a day to reschedule and let the league know and the league will assign a field.
  • If it has been raining for a prolonged period of time, 12 plus hours of steady rain, the fields will probably not be open and you may not want to bother showing up, but out of respect you should contact the opposing team captain.
  • If it begins to rain after you started the game. If you can play through it, you should do so. It is up to the captains to decide if the game cannot continue. After 5 innings the game will not be rescheduled and the leading team after the last completed inning will be declared the winner.
  • Teams playing at Little Mountain Sportsplex need to check their website for rain cancelations - their website is updated at 4pm every day.


  • All teams get two playoff games, but only the top four teams are eligible to win the league. The remainder of the teams get two playoff games to determine their final standings. The playoff tie breaker is RF vs RA
  • If a playoff game is tied after 7 innings teams will play extra innings. Once one team is winning at the end of a full inning the game is over.


  • This is a Rec League and we expect all players and teams to have a fun first attitude. To help enforce this style of play we ask all teams to report the sportsmanship rating of the opposing team after every game.

          +1 - Good, fun spirited team, respected their opposition and made the game enjoyable
          0 - Was not unsportsmanlike, but didn’t go out of their way to make the game enjoyable.
        -1 - Was not a fun team to play. They made the game less enjoyable and did not respect the   opposition

  • Teams that receive a multiple -1 ratings will have their status with the league evaluate to determine whether they should remain in the league in the current season or future seasons.


  • Captains are responsible for sending scores and sportsmanship rating following games
  • There is a max point differential of 10 on entered scores
  • Scores can be emailed to - or called in to 204-289-2982


  • Registration fees are fully refundable up to 2 weeks prior to the beginning of the season, minus a $10.00 administration fee. After this, the league assumes you have committed and all fees are non-refundable.
  • Default deposits are refunded at the end of the season if your team has showed up to all games scheduled with the minimum requirement of players to not default the game and all other scheduled meetings including the equipment pick up and drop off meetings.
  • Equipment deposits are refunded at the end of the season when the equipment has been returned to the Winnipeg Rec League

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